Camelot Unchained UI UX

Designing UI/UX for an 3 Realm MMORPG

Role

Senior UI/UX Designer

Tools

Figma, Adobe Creative Suite, CSS, Custom Game Engine

Methods

The Challenge

Design a scalable UI/UX system for a 3 realm MMORPG that caters to competitive players while maintaining usability and clarity across complex mechanics.

The Goal

Develop a complete interface ecosystem, including HUD, inventory management, character creation, and modular systems for ongoing updates.

My Role and Responsibilities

As the Senior UI/UX Designer, I directed the design of all game interfaces, ensuring they aligned with gameplay requirements and technical constraints. I collaborated with developers, artists, and stakeholders to deliver a polished, player-centric experience.

Research

Conducted competitive analysis of similar MMORPGs to identify player expectations.

Researched medieval and fantasy themes to craft a design language reflective of the game’s world.

Gathered user feedback to inform data-driven UI/UX refinements.

Ideation

Sketched initial wireframes for the HUD, inventory, and crafting systems.

Explored layouts that balance visual storytelling with functionality.

Design

Built high-fidelity designs for the HUD, featuring modular health bars, mini-maps, and combat trackers.

Designed intuitive inventory and character creation systems to reduce user friction.

Incorporated color-coded mechanics and tooltips to enhance usability.

Testing & Iteration

Refined inventory UI by reducing unnecessary clicks, streamlining item management by 20%.

Iterated HUD layout to better support large-scale battles and team coordination.

Outcome

Metrics:
Improved Task Efficiency: Reduced item management time by 20%.


Increased Clarity: Boosted navigation accuracy by 30% during beta testing.

Player Satisfaction: Achieved a 25% increase in positive UI feedback during play tests.

Qualitative Feedback:
Players highlighted the clarity and responsiveness of the HUD and praised the intuitive design of inventory and character creating interfaces.

Reflection:
This project honed my ability to design scalable and immersive UI systems for MMORPGs while balancing the needs of both competitive and casual players.

Wireframes and Low-Fidelity Prototypes

High-Fidelity Mocks

Visual Gallery

Perooz App
Final Stand Ragnarok UI UX